4 Supershiny Diamonds Overview
4 Supershiny Diamonds is a classic fruit-machine slot with a Hold and Win bonus system developed by Playson studio. This high-volatilty game offers two bonus games and a maximum win of 15,000x.
| Parameter | Value |
|---|---|
| Developer | Playson |
| Grid | 5x3, expands to 5x5 in the Super Bonus Game |
| RTP | 95.67% (95.54% with Extra Bet active) |
| Volatility | High |
| Max Win | 15,000x total bet |
| Paylines | 5 fixed lines |
| Bet Range | $0.50 – $100 |
| Key Features | Bonus Game with Diamond Features, Super Bonus Game (5x5 grid), Grand (3,000x) and Super (10,000x) Jackpots, Extra Bet (1.5x stake) |
Theme and Graphics
4 Supershiny Diamonds slot keeps a retro fruit-machine look with a modern finish. The 7, BAR/Bell, watermelon, grapes, orange, lemon, plum and cherry symbols sit on a dark reel background, styled like a classic arcade cabinet.
Bonus Game with Diamond Features
Any Multi, Charge or Collect Diamond can trigger the Bonus Game when it lands on the 5x3 grid during the base game. The matching feature goes active right away. More than one Feature Diamond can appear on the same spin. Each one activates its own feature at once.
The Bonus Game opens with 3 respins on the counter. Every new Diamond symbol, of any type, resets the respin counter back to 3 during those respins. That reset rule decides how long the round can run.
Each active Feature Diamond, shown above the grid, keeps adding ordinary Diamond symbols to the reels. The total stops at 6 per Feature Diamond. Once placed, these sticky Diamond symbols stay locked on the grid for the rest of the collection round. Regular Diamonds carry a value of 1x, 2x, 3x, 4x, 5x, 6x, 7x, 8x, 9x, 10x or 12x of the total bet. That value gets picked at random each time one lands.
The round ends once the respins run out or the grid fills completely. Every Diamond value on the screen then gets added together and paid straight into the Total Win.
The Extra Feature Symbol converts into a random Feature Diamond. That Diamond either activates a feature that wasn't running yet or reinforces an active one by adding another Feature Diamond to the grid.
Jackpot Diamonds (Grand, Major, Minor, Mini) can also drop in during the Bonus Game. Major, Minor and Mini pay out the moment their symbol appears on the grid, while Grand needs 15 filled cells before it activates.
Super Bonus Game
A Super Diamond can only land during the base game, never inside the Bonus Game itself. When one triggers the round, the reels expand from a 5x3 grid to a full 5x5 field. One empty row opens above and one below. Every Diamond symbol from the trigger spin stays exactly where it landed.
The active Super Diamond, positioned above the expanded grid, keeps adding random Multi, Charge, Collect or plain Diamond symbols until the total reaches 6 symbols. That's the same fill rule as the standard Bonus Game, just running across a bigger field. The Super Diamond itself carries a random value of 7x, 8x, 9x or 10x of the total bet in this round.
Filling all 25 cells of the expanded grid pays the Super Jackpot: 10,000x the total bet. Only that fixed jackpot value goes to the Total Win at that point.
Diamond Features
Multi, Charge and Collect are the three Feature Diamonds that appear during the Bonus Game and Super Bonus Game. Each one changes how symbol values build up on the grid. The differences show up in the math behind the Total Win for each feature.
Multi Feature
Every Multi Diamond that lands during the round places x2, x3 and x5 multipliers on three empty grid cells. Once free cells run out, new multipliers stack directly onto cells that already carry one instead of finding open space. The values on those cells then add together.
After placing its multipliers, the Multi Diamond itself gets a random value between 2x and 10x of the total bet. Those multipliers only apply at the very end of the round, once every symbol value on the grid gets multiplied before the final sum. The Multi Feature effect stays hidden until that last calculation.
Charge Feature
Every Charge Diamond that lands opens 6 extra cells, each one filling with a random Diamond or Jackpot Diamond symbol. Every value revealed in those cells adds directly to the Charge Diamond's own total. Charge is the only one of the three features able to pull a Jackpot symbol straight into its own sum. The other two leave Jackpot symbols to land on the grid separately.
Collect Feature
Collect carries the highest single-hit potential of the three features. Every Collect Diamond that lands adds up the value of every Diamond symbol already sitting on the grid. It folds that total into its own value.
Multipliers apply to Bonus, Jackpot and Super Diamond values before Collect gathers them, so the order those multipliers land in changes the final sum.
4 Supershiny Diamonds Paytable
Payouts run across 5 fixed lines, read left to right, with only the highest win per line counted. All paytable figures here use a $1 stake as their base.
| Symbol | 5x | 4x | 3x | Note |
|---|---|---|---|---|
![]() | $50.00 | $10.00 | $4.00 | substitutes all symbols except Diamonds |
![]() | $50.00 | $10.00 | $4.00 | – |
![]() | $25.00 | $7.50 | $2.50 | – |
![]() | $10.00 | $3.00 | $1.00 | – |
![]() | – | – | – | triggers Super Bonus Game, pays only inside it |
![]() | – | – | – | triggers Bonus Game, pays only inside Bonus/Super Bonus Games |
Feature Buy & Extra Bet
Buy Bonus Game skips the wait and drops the player straight into the feature for 100x the total bet.
Extra Bet works differently: it's a stake modifier, not a feature purchase. Paying 1.5x on top of the total bet raises the odds of triggering the Bonus Game on any regular spin. That option also shifts the game's RTP from the base 95.67% down to 95.54% while it stays active.
| Option | Cost | What You Get |
|---|---|---|
| Buy Bonus Game | 100x total bet | Bonus Game with 1, 2 or 3 Diamond Features (random), chance to escalate into Super Bonus Game |
| Extra Bet | 1.5x total bet per spin | Increased chance of triggering Bonus Game on any spin; RTP shifts to 95.54% |
RTP & Volatility
4 Supershiny Diamonds Hold and Win runs at 95.67% RTP in standard mode, dropping to 95.54% once Extra Bet stays active.
Volatility runs high: the largest sums concentrate in the Super Bonus Game and in the jackpot chain, especially the jump from Grand to Super Jackpot.
The 15,000x ceiling comes with that same swing built in. Budget enough spins to survive a run of Bonus Game rounds that pay little before a Super Bonus Game finally lands.
How to Play 4 Supershiny Diamonds
Choose a Casino
Pick a 4 Supershiny Diamonds casino from a licensed lobby, checking that Playson titles are listed before signing up.
Create an Account
Register a new account or log into an existing one.
Make a Deposit
Choose a deposit method and fund the account.
Find the Slot
Search for the slot by name or browse the Playson section of the casino lobby.
Try the Demo
Launch the demo mode first to get familiar with the 5x3 grid and the Diamond symbols before betting real money.
Set Your Stake and Play
Set a stake between $0.50 and $100, switch on Extra Bet for 1.5x if wanted, and start playing for real money.
4 Supershiny Diamonds on Mobile
The Bonus Game's respin resets and the Super Bonus Game's grid expansion both run in real time. A stable connection matters more on this title than on simpler fruit slots. iOS needs 14+ with Safari 14+, and Android needs 8+ with Chrome 90+ for the grid animations to render correctly.
| Requirement | Minimum |
|---|---|
| iOS | iOS 14+ / Safari 14+ |
| Android | Android 8+ / Chrome 90+ |
Getting started takes three taps: open the casino app or mobile site, search for the slot by name, then tap Play to load it directly.
FAQ
Every new Diamond symbol that lands during the Bonus Game sends the respin counter straight back to 3, no matter how many respins were left. That reset is what lets a hot run keep going, while a round with no new landings can end in as few as three spins.
The Super Bonus Game runs on a fixed 5x5 field with no respin counter at all. It ends only when all 25 cells fill, paying a flat 10,000x Super Jackpot. That replaces adding up individual symbol values like the regular Bonus Game does.
Multi places multipliers on grid cells that only apply at the very end of the round. Charge opens 6 extra cells and folds their values into its own total, including Jackpot symbols. Collect adds up every Diamond value already on the grid, so it hits hardest the later it lands.
Extra Bet costs 1.5x the total bet per spin and raises the odds of triggering the Bonus Game on any given spin. Whether you play 4 Supershiny Diamonds: Hold & Win with Extra Bet on or off, the RTP is the only number that changes. It shifts from 95.67% down to 95.54% while Extra Bet stays active.
Yes, Buy Bonus Game costs 100x the total bet and drops the player straight into the feature. The purchased round starts with 1, 2 or 3 random Diamond Features already active. It keeps the same chance to escalate into the Super Bonus Game as a naturally triggered round.
Filling all 25 cells of the expanded 5x5 grid in the Super Bonus Game triggers the Super Jackpot at a fixed 10,000x. Only that jackpot value gets added to the Total Win at that point; the individual Diamond values on the grid stay uncounted separately.
The 15,000x figure is a hard cap on the total bet multiplier, regardless of how Diamond values, multipliers and jackpots combine in a single round. Even a maxed-out Super Bonus Game and jackpot hit together stop at that ceiling.
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